﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;

namespace Nivdal.AuxCode
{
    public class TransferMarket
    {
        public string InstinctsMin { get; set; }
        public string InstinctsMax { get; set; }
        public string GoalkeepingMin { get; set; }
        public string GoalkeepingMax { get; set; }
        public string PositioningMin { get; set; }
        public string PositioningMax { get; set; }
        public string StaminaMin { get; set; }
        public string StaminaMax { get; set; }
        public string PowerMin { get; set; }
        public string PowerMax { get; set; }
        public string TacklingMin { get; set; }
        public string TacklingMax { get; set; }
        public string HeadingMin { get; set; }
        public string HeadingMax { get; set; }
        public string QuicknessMin { get; set; }
        public string QuicknessMax { get; set; }
        public string TechniqueMin { get; set; }
        public string TechniqueMax { get; set; }
        public string ShortPassingMin { get; set; }
        public string ShortPassingMax { get; set; }
        public string LongPassingMin { get; set; }
        public string LongPassingMax { get; set; }
        public string ShootingMin { get; set; }
        public string ShootingMax { get; set; }
        public string AgeMin { get; set; }
        public string AgeMax { get; set; }
        public string CharismaMin { get; set; }
        public string CharismaMax { get; set; }
        public string ExperienceMin { get; set; }
        public string ExperienceMax { get; set; }
        public string Nationality { get; set; }
        public string PlyerTyperadio { get; set; }
        public string Deadline { get; set; }
        public string CurrentBidMin { get; set; }
        public string CurrentBidMax { get; set; }
        public string PosGK { get; set; }
        public string PosDef { get; set; }
        public string PosMid { get; set; }
        public string PosFor { get; set; }
        public string PosLeft { get; set; }
        public string PosCen { get; set; }
        public string PosRight { get; set; }
        public string StrongFoot { get; set; }        
    }

    
}